Every other biter grabs you, and unlike the first game, interrupts your attack animations and lacks the instant break skill.įor three, quests. However, in DL2, zombie combat is a big step back. ![]() Human combat was definitely an improvement, as in the first game melee combat was EXTREMELY tedious and annoying. Not to mention the lack of rewards for exploring, as each one provides the exact same loot as others of the same kind, more or less.įor two, combat. Safe zones (Nightrunner hideouts especially), Windmills, Dark Hollows, GRE Quarantines, Convoys, etc. In DL2, there is just such an absurd amount of copy-pasting that every type of area feels completely identical. In DL1, even different areas of the Slums felt like they were so unique and had their own identity, same with Old Town - and were also rewarding in that they often provided blueprints for exploring. It's a massive downgrade from the first game. We do encourage original content, however.ĭL2 did a few things much better, but imo did many more things so much worse.įor one, exploration. Unmarked posts will be removed and member subject to severe punishment. Full rules: Ġ8: NSFW Content - Posts containing NSFW or explicit content must be properly marked as NSFW. No more than about 10% of what you post should be your brand, even if you're not monetized or profiting from it. Shit-posting, spam, low-quality and contextless images/screenshots/GIFs are not allowed.Ġ5: Do not discuss cheating, duplication, piracy, hacking or exploitation.Ġ6: "Witch Hunting" - Naming and shaming other players will lead to punishment.Ġ7: No advertising / self promotion. ![]() Discord) and referrals will be removed.Ġ4: Content must be directly related to Dying Light's franchise. No racism, sexism, homophobia, slurs, or other hateful language.Ġ2: Spoilers must be marked and tag included in title.Ġ3: No affiliate links - Amazon, GMG tap links, etc. that way if you're struggling or need a break from monsters, you can go there to help you meet quota without the threat of dying.Dying Light, Dying Light 2 and Dying Light: Bad Blood are first person zombie survival games developed by Techland.Ġ1: Be Civil - Do not attack other posters. maybe either make another room that connects to the map on the bottom, or a ladder that brings you up to the otherside if you fall? lastly, I think if there should be at least one additional moon in the game with no enemies and only loot. I'm missing half of my hand so my movement isn't great, and I always end up dying when I try to jump. ![]() I'd also like to address how easy it is to get lost in the maze-like map, and everyone would feel less stressed with a little minimap on the top right or something? also, please PLEASE remove all the falling hazards and jumps. I think it would be good to add a light mode in the accessibility options so people like my friend John, who suffer from nyctophobia may also be able to play. this update is a step in the right direction, even though seeing the word "spider" chase me makes my vivid imagination still have a near panic attack (please just remove spiders from the entire game no one will miss them). ![]() anytime I see spider I throw my wireless mouse (logitch g pro $100) across the room and start shaking. This is a great update for everyone like me who suffers from arachnophobia.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |